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Welcome to the online home
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Robert Kodomo, Editor in Chief

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RECENT ARTICLES
Click on the download links below to read full articles from recent issues of PC Gamer!

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Alien vs. Predator Previewed One terrifying sci-fi story, three unique perspectives. We go hands/claws/jaws-on with the single-player campaign!


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Warcraft's 15th Anniversary We sit down with Blizzard's Chris Metzen and Rob Pardo to get the scoop on how Warcraft got where it is today, and where it's headed to from here.


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The Saboteur Reviewed If you're going to go out, go out with a bang. We review Pandemic's swan song and tell you why cool guys don't look at explosions.


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Left 4 Dead Modded
Zoey wants you back. Valve's original undead slayer still has plenty of life in it thanks to community-created content.


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Top 10 Games of 2010
2010 is shaping up to be one of the biggest in PC gaming. We take a look into the future to give you the scoop on the ten PC games that will matter the most.


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Saw, also known as Saw: The Video Game, is a survival horror game developed by Zombie Studios and published by Konami for PlayStation 3, Xbox 360 and Microsoft Windows. It was released on October 6, 2009, in North America and later that year in other regions. The Windows version was released on October 22, 2009. Part of the Saw franchise, the game is set between the first and second films.

In Saw, the Jigsaw Killer has healed Detective David Tapp from his gunshot wound, and places him in an abandoned insane asylum to teach him a lesson in life appreciation. Obsessed, Tapp traverses the asylum and gathers clues along the way in hopes of apprehending Jigsaw. As he progresses through the asylum, he encounters several people with connections to him, whom he must save. The asylum also has inhabitants who are in games of their own, ordered to kill Tapp. Along the way, Tapp uncovers the origins of Jigsaw and the motives behind his tests.
The development team brought in the Saw creators James Wan and Leigh Whannell to help with the storyline and create new trap designs for the game.


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SWAT4
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SWAT 4
is a 2005 tactical first-person shooter video game developed by


Irrational Games and published by Sierra Entertainment (Vivendi Universal Games) exclusively for Microsoft Windows. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. In SWAT 4, the player commands a police SWAT team in the New York City metropolitan area. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. Instead, gameplay takes place over a series of mostly unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around New York City.


SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them.


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SWAT 4 features several multiplayer game modes, all of which are team-based, pitting SWAT against Suspects. The multiplayer modes are:

  • Barricaded Suspects: A team deathmatch mode, where teams gain points by arresting or killing members of the opposing team. The team that reaches the score limit or has the most points by the end of the match wins.
  • VIP Escort: A random SWAT player is designated the VIP. SWAT must escort the VIP to an extraction point, while the Suspects must arrest the VIP, hold them for two minutes, then execute them. If the Suspects kill the VIP too early, they automatically lose.
  • Rapid Deployment: Three to five time bombs are placed throughout the map. SWAT must locate and defuse the bombs, while the Suspects must protect the bombs and prevent their defusal so they can detonate.
  • Smash & Grab: The Suspects must collect a briefcase and bring it to an extraction point, while SWAT must stop them. The match is timed: if a Suspect is arrested, 30 seconds are deducted, and if the Suspects cannot extract the briefcase in time, they lose. Added in The Stetchkov Syndicate.
  • Co-op: The singleplayer campaign but with the AI-controlled SWAT team members replaced by up to four other players. In The Stetchkov Syndicate, Co-op is upgraded to allow up to 10 players, with a new feature to divide players into red and blue elements with respective leaders, and the new ability to run Co-op servers for custom missions.
 
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